All Work

2026

2025

2024

2023

2022

2021

2026

2025

2024

2023

2022

2021

2026

2025

2024

2023

2022

2021

2026

2025

2024

2023

2022

2021

2026

2025

2024

2023

2022

2021

2026

2025

2024

2023

2022

2021

2023 / E-COMMERCE GAMIFICATION

Designed gamification for Indonesia’s largest beauty e-commerce platform

B2B2C

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Mobile App

I led design of Raena's first-ever gamification system for beauty entrepreneurs in Indonesia, reaching thousands of resellers and lifting retention from 60-63%. Worked with a cross-timezone team across Jakarta and Abu Dhabi.

2025 / WOMEN'S HEALTH

2022 /BRAND IDENTITY

2021 / LIFESTYLE

2024 / MARKETPLACE

Designed Platforms for Health Questions Some Cultures Left Unspoken

Designed platforms for taboo health questions some cultures left unspoken

A logo for an Indonesian music company

One app for the cooking recipe, the video, the list, and the store

The interface behind a marketplace for heavy equipment and parts

Mobile App

Logo Design

B2C

Web App

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0→1

Music

B2B

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Physical Product

Mobile App

UI Design

A board game and companion mobile app helped women from conservative cultural backgrounds discuss reproductive health, engaging 15+ players at a public showcase. I moderated 4 of 6 interviews and owned the app’s Chat experience end-to-end.

Raja Indo Wiyata is an Indonesian record label that signs, produces, and promotes artists. Wiyata means teaching in Javanese, so I built the mark around an owl, with the company's initials folded into the form: the stomach is the R, the wing and nose the I, the two eyes the W. Used by the label until a later rebrand.

I was the UI designer on Meta-Quip, an Italy-based marketplace where contractors across Europe source machines and parts from verified suppliers. I designed the desktop product surface, covering quote tables, spec sheets, multi-vendor pricing, and the supplier request flow.

2025 / MENTAL HEALTH

Designed Platforms for Health Questions Some Cultures Left Unspoken

Mobile App

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0→1

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Physical Product

A board game and companion mobile app helped women from conservative cultural backgrounds discuss reproductive health, engaging 15+ players at a public showcase. I moderated 4 of 6 interviews and owned the app’s Chat experience end-to-end.

2025 / WOMEN'S HEALTH

2023 / LOGISTICS

A hitchhiking platform that fills a driver's empty return trip with customer's bulky goods

Mobile App

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Physical Product

A board game and companion mobile app helped women from conservative cultural backgrounds discuss reproductive health, engaging 15+ players at a public showcase. I moderated 4 of 6 interviews and owned the app’s Chat experience end-to-end.

CarryWise started with 800+ people in Italy paying too much to ship bulky goods, while drivers ran those routes half empty. Fill the space and both sides win: cheaper delivery, extra income, less fuel burned. I designed both sides, wireframes through launch.

2026 / ARTIFICIAL INTELLIGENCE

An AI coach that helps designers defend their decisions to stakeholders

Strategic Design

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Prompt Engineering

I designed and built an AI coaching tool in Claude.ai Projects, that simulates your stakeholders, anticipates their toughest questions, and scores how well you respond. Strategically analyzed every handoff between human judgment and AI.